GeForce GTX 1080 Ti
Nvidia's GTX 1080 Ti, the Pascal-era flagship with 11GB of GDDR5X, now a used-market option for 1080p and 1440p builds without ray tracing.
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Why we rate it
- Still capable at 1080p and 1440p
- Generous 11GB VRAM
- Standard PCIe power connectors
- Modern display outputs
- No ray tracing hardware
- No DLSS support
Where the GeForce GTX 1080 Ti wins and loses
Specifications
Memory
GeForce GTX 1080 Ti vs EVGA GeForce RTX 3060 XC Gaming
| NVIDIAGeForce GTX 1080 TiThis page | EVGAGeForce RTX 3060 XC Gaming | |
|---|---|---|
| Overall score | 0 /100 | — /100 |
| VRAM | — | 12 GB |
| Memory type | GDDR5X | GDDR6 |
Is the GeForce GTX 1080 Ti right for you?
If you find a used 1080 Ti at a low price and mainly play 1080p ultra or 1440p high AAA without caring about ray tracing, its strong raster and 11GB VRAM still hold up well for the money.
If you want ray tracing in modern AAA or DLSS upscaling, the 1080 Ti can't deliver either. Even a budget current RX 7600 offers modern features the 1080 Ti fundamentally lacks.
Before you buy
Only at a low used price for raster-only 1080p and 1440p gaming. Its strong raster and 11GB VRAM hold up impressively, but the lack of ray tracing and DLSS limits it versus even budget modern cards.
No. The 1080 Ti is Pascal, which predates Nvidia's RT cores (introduced with Turing). Any game using ray tracing runs with effects disabled. For RT, you need an RTX 20-series card or newer.
No. DLSS requires Nvidia's tensor cores, which Pascal doesn't have. The 1080 Ti renders natively only, missing the performance-boosting upscaling that benefits even modern budget cards.
Similar raster performance, with the RTX 3060 winning on ray tracing, DLSS support, and 12GB VRAM versus 11GB. The 3060 is the more capable modern card for similar used money.
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