GeForce GTX 1080 Ti
Nvidia's GTX 1080 Ti, the Pascal-era flagship with 11GB of GDDR5X, now a used-market option for 1080p and 1440p builds without ray tracing.

An ageing Pascal flagship with surprising 11GB VRAM but no ray tracing or DLSS, only worth buying second-hand at a clear low price.
What we think
Swipe or tap to explore what we like, what to watch for, and who it's for
How it performs & what it pairs with
Benchmarks against named rivals, plus the build requirements to actually run it
Tested with a Ryzen 5 7600, 16GB DDR5-5200, Windows 11 24H2 on a 650W PSU. Stock clocks, latest available Pascal driver.
Performance breakdown
Scored relative to the class, not against flagship models
Class average 58
Lowest in class 40
Who this is right for
Picture yourself in these scenarios. How well does this fit?
What every spec actually means
Numbers translated into real-world impact
Pascal-era fast memory standard. Combined with the 352-bit bus and 11GB capacity, delivers strong bandwidth that helps this card age better than later 8GB cards in texture-heavy games.
Surprisingly generous memory pool, more than many modern entry-mid cards. Helps the 1080 Ti handle texture-heavy modern games better than its age would suggest.
Nvidia's Pascal flagship from 2017, the fastest card of its era. Performance now sits at entry-mid tier, roughly comparable to a modern RTX 4060 in raster but with no RT or DLSS.
Pre-RTX architecture with no ray tracing cores or tensor cores. The main constraint of this card for modern gaming, missing features even budget current cards offer.
Complete specifications
Verified across manufacturer datasheets and retailer spec tables
Common questions
The things people ask before buying this product
Is the GTX 1080 Ti still worth buying in 2026?
Only at a low used price for raster-only 1080p and 1440p gaming. Its strong raster and 11GB VRAM hold up impressively, but the lack of ray tracing and DLSS limits it versus even budget modern cards.
Can the GTX 1080 Ti do ray tracing?
No. The 1080 Ti is Pascal, which predates Nvidia's RT cores (introduced with Turing). Any game using ray tracing runs with effects disabled. For RT, you need an RTX 20-series card or newer.
Does the GTX 1080 Ti support DLSS?
No. DLSS requires Nvidia's tensor cores, which Pascal doesn't have. The 1080 Ti renders natively only, missing the performance-boosting upscaling that benefits even modern budget cards.
How does the GTX 1080 Ti compare to the RTX 3060?
Similar raster performance, with the RTX 3060 winning on ray tracing, DLSS support, and 12GB VRAM versus 11GB. The 3060 is the more capable modern card for similar used money.
If this isn't quite right
Better alternatives depending on what you actually need